Viper, which would require no sprite work by me and would up number of female characters in the game and add a little variety to the gameplayĢ. Fifth slot could also go to Frank West since I know Balmsold did end up finishing the sprites, though I do worry if they will fit in with the rest stylistically speaking For the fifth slot, I am considering Leon because I think I can salvage/improve on the sprites used in the MVC2 Leon released recently by O87-B, although I do wish I could get my hands on the animations that were finished for Li-Kun's version with the RE4 outfit, but I have no idea whatever happened to those. I know this is a lot of SF representation but I want the Joe sprites to get used for something, especially since I've added some animations to him recently, and I have to go with what sprites are available. Here are the planned character additions for now: If I decide to go to 1.1, it may result in new stages completely unless the existing stages have been updated at some point (still gotta do some research on this). If anyone knows of a tutorial or guide to converting characters to 1.1 that would be great. I would love to update the whole thing to Mugen 1.1 with zoom and whatnot, but I'm not sure where to start. I've also added EX versions of every special, as well as aerial versions of all of his specials (except the command grab) because if there's one thing I DO know about DBZ, it's that those fuckers be fighting in the air a bunch.Īnyway, let me go ahead and say this: Whatever plans I had for the roster from when this game had its own sub-forum I'm disregarding, although some of those characters are still planned.Īs far as what I am updating, right now it's just adding characters, and maybe a stage or two if I can find a couple that fit the style. I should note that since I posted this video, I've fixed the Ki Blast sound as it was pointed out to me that the sound I used is for jumping in the DBZ universe, which I didn't know because I'm honestly not a big fan and had to base his gameplay and moves on what he had sprites for and on his moveset from Dragon Ball FighterZ. I started messing around with those DBZ: Extreme Butoden sprites (I remember intending to use Balthazar's incredible Goku Z2 sprites but then the EB ones came out and they just fit the general sprite style of CvTW better) and next thing I knew I was coding Goku for CvTW '20. I wanted to take a little break from spriting him and ended up going down a rabbit hole on Mugen Archive that, long story short, inspired me to return to Capcom vs The World. With SHADEs of Manhattan 3 done (save for the upcoming addition of The Specialist), I started working on a personal fun project that I wanted to do for a long time, Shawn Spencer from one of my favorite shows (Psych) with gameplay based partially on Phoenix Wright from UMVC3.
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