![]() ![]() A mini-game during a discussion doesn't make any sense (Only QTE does, but it works only on plotted discussion and have to get a logical impact (stop the conversation, make an action, etc which make the situation evolve)).Ī good example of a correct mini game that could have been inserted in Rebirth would have been a short (doesn't mean easy !!!!!!!!!) puzzle game during hacking missions.Īnyway, now i would like first the mains cores features to work fines than seeing those kind of things added badly. it needs to be correctly inserted into game. Is not a thing that player will look for, but something to make some task more interesting. it needs to remain simple, but not too much and especially not to repetitive (otherwise it is boring). It is actually a tough thing to design as : As said, mini-games in Rebirth were boring. I mean, to unlock a terminal, please guess a password, make this line follow through gates to hack a computer. No, not side quest or other things to do. just some thoughts, what do you think?, do I have a point?.players and e all. doing a couple of things while your not there? maybe. ![]() ![]() I would like the ,((bbs lottery )) back,((black jack)).Getting mission to find a floating crate in space.,i would kinda see this on ,pirate stations.cartell stations.A player, thinking to himself that he can be in a station to feel safe, from trouble near by, while playing games, and during that time, watch the money role in from your auto trading npcs/stations factories projects,and training marines too. Minigames are a good distraction ,too get away from it all,from basic stuff like, repetive stuff like, trading/ building/ manging fleets/fighting.i wonder what do you do this time, walking in stations, ((benard said )) on twitter.something along the line of, being on an station will have purpose, not likely to be rebirths way with nothing to do. Greenhorn wrote:Hmmm,i don't know players. Looking at XR, i felt like mini games were unnecessary and bloaty without adding anything to core of the game or it's enjoyment/. Looking at other X titles, I never felt like something was missing, in terms of mini games. While not player skill driven, it at least allows to have notable progression and no matter what - still offer uncertainty (-> cross reference to "more ways to lose").Īgreed. I rather have some RPG player or NPC stats and RNG elements in things like conversations (ala Morrowind) and hacking than repetitive minigames. Minigames are not worth it in comparison imo. I agree with that, BUT, considering there are already so many interesting gameplay systems i don't think it's worth to spend considerable time on designing minigames, when the core gameplay (trading, fighting, management.) has so many things that could be improved and added and also requires design work to make it good. If it was thought about carefully, and avoiding those pitfalls above, I'd definitely be up for more minigames for certain tasks like hacks etc. BlackDemon wrote:I think if they went a bit more in depth with a minigame like for conversations or hacking it could be much more interesting and stimulating, but there is always a problem of making it too "difficult" or frustrating for some players, whilst being taxing and challenging for other players. ![]()
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